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HULK

COMPANY:  Radical Entertainment
POSITION:  Environment Artist

TECHNOLOGY:  PS2 / XBOX / GC / PC
RELEASED:  2003

 

This 3D action game was a tie-in for the film released in the same year, and featured 25 immersive environments.

  • Modeled approximately half of the in game environments
  • Modeled the majority of vehicles in game
  • Delivered high-caliber environments within required poly budgets
  • Applied technical world-building experience to pre-production process
  • Modeled miscellaneous objects (for in game and cinematic use)
  • Involved in level design with the design team
  • Created collision volumes for in game world and decaling meshes
  • Software Used – Maya 4.1, Photoshop CS, P3D technologies

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